Tang It!:
"TangIt! Might rename their team The Comeback Kids....
Our game two vs Murph’s wenches proved that once again, we prefer to be down in the cap. The game saw a couple of plays – one incredible. Midway through the first half TangIt worked it down the field within about 30 yards of the endzone. A Touchstone shot to the endzone slipped through a few folks before it bounced off Carolyn knocking her 90 lb frame to the ground. Just before the disc hit the ground she snapped it up with her ankles for the score.
In the second half TangIt is down 8-7 with the cap on. We work it down to the goal-line only to call a timeout – a turnover in the cap. After some strong D we get the disc back and score to make it 8-8. Game point sees an errant huck by their team in the endzone. Will swings the disc to LeaAnne, who snatches a close one away from the defender. We get the disc to an open Jesse cutting up the line who immediately swings it to his brother Green in the middle of the field who in turn sends a flick huck to the endzone to yours truly for the winning score. Jesse tries to get the team to dogpile me, but thankfully no one is willing.....except him."
The Incredible Huck!:
"It was cold and windy at West Homewood. Our zone D solidified pretty well this week and virtually every player on our team was credited for at least one forced turnover. Our smart and methodical rhythm doesn't highlight hucks as much sharp cuts and control. Veteran wisdom from Brad, Scott, and Joel definitely helped us keep our first game competitive and secured our win in a revenge game against Purple Reign."
Arm & Hammer:
"On a very wintery day at George Ward, a miraculous comeback of the ages occurred. The White Team (Arm & Hammer) was losing in dramatic fashion to the Red Team (Red Rover) 5 - 10. White Team members kept telling each other "don't give up". Even with game point for the Red Team looking us in the face, we told each other that it was not impossible to come back and win. With each pull, Arm & Hammer forced turnovers or got the D and scored point by point. Chipping away at the 5 - 10 deficit, it was soon 10 all! It was agreed to win by 2 or race to 13. Arm & Hammer stuffed and scored 2 more points to win 12 - 10. It doesn't get much more exciting than that. Way to go Arm & Hammer!"
"TangIt! Might rename their team The Comeback Kids....
Our game two vs Murph’s wenches proved that once again, we prefer to be down in the cap. The game saw a couple of plays – one incredible. Midway through the first half TangIt worked it down the field within about 30 yards of the endzone. A Touchstone shot to the endzone slipped through a few folks before it bounced off Carolyn knocking her 90 lb frame to the ground. Just before the disc hit the ground she snapped it up with her ankles for the score.
In the second half TangIt is down 8-7 with the cap on. We work it down to the goal-line only to call a timeout – a turnover in the cap. After some strong D we get the disc back and score to make it 8-8. Game point sees an errant huck by their team in the endzone. Will swings the disc to LeaAnne, who snatches a close one away from the defender. We get the disc to an open Jesse cutting up the line who immediately swings it to his brother Green in the middle of the field who in turn sends a flick huck to the endzone to yours truly for the winning score. Jesse tries to get the team to dogpile me, but thankfully no one is willing.....except him."
The Incredible Huck!:
"It was cold and windy at West Homewood. Our zone D solidified pretty well this week and virtually every player on our team was credited for at least one forced turnover. Our smart and methodical rhythm doesn't highlight hucks as much sharp cuts and control. Veteran wisdom from Brad, Scott, and Joel definitely helped us keep our first game competitive and secured our win in a revenge game against Purple Reign."
Arm & Hammer:
"On a very wintery day at George Ward, a miraculous comeback of the ages occurred. The White Team (Arm & Hammer) was losing in dramatic fashion to the Red Team (Red Rover) 5 - 10. White Team members kept telling each other "don't give up". Even with game point for the Red Team looking us in the face, we told each other that it was not impossible to come back and win. With each pull, Arm & Hammer forced turnovers or got the D and scored point by point. Chipping away at the 5 - 10 deficit, it was soon 10 all! It was agreed to win by 2 or race to 13. Arm & Hammer stuffed and scored 2 more points to win 12 - 10. It doesn't get much more exciting than that. Way to go Arm & Hammer!"
2 comments:
I beg to differ with Armand Hammer's assessment of game 2. They didn't have any d's at all in that glorious comeback... I dropped the disc 7 times in a row.
Strategery.
It was that "7X" play you called, Sean.
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